Outreach Programs

Bring history and hands-on learning to you!

Book an engaging outreach program with the Marshall Steam Museum and let history come to life in your classroom, library, or community space! Our programs blend storytelling, hands-on activities, and games to create fun, educational experiences for Pre-K to 5th graders. Explore themes like transportation, engineering, and history, with interactive lessons tailored to ignite curiosity and creativity in young learners. We bring the museum (and all the supplies!) to you.

Tiny Tools Program
And the Train Goes...Program
Storytime Program

pricing and logistics

Program duration: 60 minutes
Maximum number of participants: 30 participants per session at your school/organization/library
Price: $175 for one program at locations 25 miles or less one-way from the museum. $200 for one program 26 to 50 miles one-way from the museum. For destinations more than 50 miles away from the museum, an additional cost will be incurred.

We bring all the supplies and craft materials!

Our story time programs can include an engaging story, movement activity, and an accompanying craft. 
Our hands-on programs for older participants can include a short lesson, an engaging activity (or a game), an involved craft, and more!

 

current outreach programs

Story Time: And the Train Goes....(Pre-K to 2nd Grade)

Chugga-chugga choo-choo! Learn all about trains and the people who make them run. We’ll practice train sounds through a fun movement activity, explore different jobs on the train and play themed games that teach about working on the railroad!

Featured story time book: Chugga-chugga choo-choo or Steam Train, Dream Train

Delaware Early Learning Foundations: (Engagement & Persistence) AL35, AL37, (Receptive Communication) LL31, LL32, LL35, LL36, (Expressive Communication) LL37, LL38, LL41, LL43, (Emergent Reading) LL50, LL55, (Emergent Reading) LL60, (Sensory Awareness) SC31, (Scientific Knowledge: Non-Living Things) SC43, SC44, (Past, Present, and Future History) MM37, MM39, (Movement & Dance) CE38, (Visual Arts) CE40, CE42, CE43, (Fine Motor) PD31, PD32, (Gross Motor) PD34, PD35, PD36, (Health Awareness and Practice) PD38

Can animals go on a road trip? We’ll figure out what we should pack and where we should go for bringing animals on the road by playing a fun game! Additionally, discover the journey of the first dog to travel across the United States.


Every year we participate and create programs targeted towards the Library Summer Reading theme for grades Pre-K to 5. Stay tuned for our 2026 programs, to be released in early 2026. 

What was travel like back in the early days of the automobile—before gas stations, rest stops, and GPS? Early automotive adventurers bounced across the country and left behind incredible stories that we can still enjoy as we cruise today’s smooth roads and highways. In 1903, a doctor, his dog, and a mechanic set out to cross the country—what could possibly go wrong? Meet other daring pioneers like Alice Ramsey, the first woman to drive across the U.S. in 1909. Together, we’ll dive into the twists and turns of these transcontinental adventures while planning your very own dream road trip! Stock up on supplies, design your ideal car, and see if you can make the journey in our fun virtual game.

DE Standards: G1.K-3a, H1.K-3a, HI.4-5a, H2.K-3a, H2.4-5a, H3.K-3a, H4.K-3a&b, H4.4-5b.
Common Core ELA: RI2.3, RI2.7, RI3.1-3, RI3.7, RI4.1, RI4.3, RI4.5, RI4.7, RI5.3, RI5.5, SL2.1-4, SL3.1-4, SL4.1-4, SL5.1-4.

outreach submission form